# Frameplay Data Asset

Here we cover some more engine specific details about the Frameplay Data Asset and its usage. The Data Asset in this instance is a Scriptable Object

For information on non engine specific details, see here.

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# Create

If the data asset is removed, you can re-create from the Assets menu. Select Assets > Create > Frameplay > Data Asset. This creates the FrameplayData.uasset which can be found in the Project Window, under Assets/FrameplaySDK/Data

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# Properties

To change the Data Assets configuration, first selected the FrameplayData.uasset from the Project Window to view configurable properties in the Inspector Window (Assets/FrameplaySDK/Data). There are 3 main tabs/categories to choose from, Setup, Develop and Publish.

# Develop Tab

Develop is the second tab on the FrameplayData.uasset in the inspector and is where you will spend most of you time. Once a Game ID and API key are provided you will come straight to the "develop" tab when selecting the FrameplayData.uasset. We only cover the develop tab properties here as all other properties are non engine specific and can be found here

Contact us by clicking the link at the bottom of the Data Asset.

# Ad Space Activation Collider Layer

This is the Unity layer that all your Activation Colliders need to reside. The Frameplay Plugin will attempt to automatically assign a layer index on Ad Space creation, but can be manually changed if required.

This is predominantly an optimization. For more information on Unity's layer system see here.

# Ignored Transparent Layers

Here you should add all the transparent layers (TransparentFX, Ignore Raycast, Water etc) within you project. They will be ignored by our metrics gathering system.

This is predominantly an optimization. For more information on Unity's layer system see here.

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# Debug Logs

Toggle logs in the console which show information and events when Ad Spaces load advertisements, and record metrics.

# Ad Spaces in Open Scene

A refreshable list of all Ad Spaces in the active scene. You can click the ad space in the list to jump to it in the Scene. The red and green icon represent registered and unregistered states.

For information on non engine specific details, see here.

Last Updated: 6/3/2020, 10:04:03 AM