# Data Asset

The Frameplay Data Asset is used to maintain the link between your project and the Frameplay Developer Dashboard.

If the data asset is removed, you can re-create from the Content Browser menu. Select Add New > Frameplay > Data Asset

See the Unreal Engine manual for more information on Data Assets Objects.

# Setup

# Game ID

This is generated when creating a game on the Frameplay Platform. It is how the SDK verifies your game at runtime and selects which advertisements to load.

# API Key

This is generated when creating a Developer account on the Frameplay Dashboard. The API Key is the same across all games and is used when registering Ad Spaces in the Editor. The API Key is Editor Only and won't be deployed in builds.

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# Develop

# Debug Logs

Toggle-able logs which show helpful information and events.

# Ad Spaces in Open World

A refreshable list of all Ad Spaces in the active world.

# Register All Ad Spaces

Iterates through all Ad Space Objects in the open World and registers them with the Frameplay Platform.

# Publish

# Test Mode (Checkbox)

Simulates Ad Space functionality by connecting to Frameplay's test servers and loading mock advertisements. Revenue is not generated in test mode and metrics are not displayed on the Frameplay Dashboard.

Unselect this box when packaging a Shipping configuration of your project for public use. This connects to our live servers, gathering metrics and monetization if approved.

We recommend remaining in test mode during development to avoid being flagged for fraud.

Last Updated: 8/28/2020, 7:27:41 AM