Changelog
[2.5.1] (2023-02-13)
Bugfixes:
- Fix possible race condition from asynchronous callbacks
[2.5.0] (2023-02-07)
Bugfixes:
- Remove use-before-initialization from sdk_configuration when falling back to defaults
Features:
- Added Google Ads support
- Updated Frameplay Native SDK to 5.0.0
[2.4.0] (2023-01-05)
Bugfixes:
- Standardised and fix ad request retry logic
- Fixed metrics recording leak
Features:
- Added Android x86 support
- Updated Frameplay Native SDK to 4.0.1
[2.3.0] (2022-12-23)
Bugfixes:
Features:
- Updated Frameplay native sdk
[2.2.1] (2022-12-06)
Bugfixes:
- Support lower Android versions
[2.2.0] (2022-11-11)
Bugfixes:
- Made the SDK resilient to changed time scales
- Fixed ad spaces leaking/continuing to request ads when in destroyed/swapped scenes
- Fixed http_module hash table crash on shutdown
Features:
- Added optional verbosity parameter to sdk_configuration for debugging purposes
[2.1.0] (2022-11-09)
Bugfixes:
- SDK now handles http requests after shutdown safely
- Reduced compiler warnings from implicit casts
- Updated include order and added includes
Features:
- Added Google AdID and Apple ATT support
- Updated placeholder images
- Added optional verbosity parameter to sdk_configuration, to log more events
[2.0.0] (2022-09-21)
BREAKING CHANGES:
- sdk_configuration has added cache_size parameter
Bugfixes:
- Fixed ad space content loading
- Fixed crashes on retried HTTP requests
- Added HTTP user-agent headers to requests on iOS and Android
[1.1.0] (2022-09-02)
Features:
- Enabled viewability measurement
- Added ad content caching, enabled by the
cache_size
parameter in session_data
- Changed Android libc++ linkage from shared to static
BugFixes:
- Zero and negative ad space scales are now handled gracefully
- Fix issues from setting camera to null
- Fix use-after-free for ad space name
- Adjust example scene to start on frame 1
[1.0.0] (2022-06-30)
Features: