Changelog
[2.4.0] (2024-06-27)
Features:
- Added support for UE5.3
- Added support for UE5.4
- Added new ad space ratios
- Performance Improvements for spatial calculations
- Certain networking operations are now capable of asynchronous execution
[2.2.0] (2023-03-07)
Features:
- PlayStation 4 & 5 support UE4.27
- PlayStation 4 & 5 support UEv5.0
- PlayStation 4 & 5 support UEv5.1
Bug Fixes:
- Fixed accuracy issue in viewability calculation
[2.1.0] (2023-01-17)
Features:
Bug Fixes:
- Fixed issue in Ad Request retry logic
[2.0.0] (2022-11-22)
Features:
Bug Fixes:
- Frameplay Session can now persist between multiple Worlds
- Fixed an issue that occured when installing the Frameplay SDK as a Project Plugin
[1.4.2] (2021-06-22)
Bug Fixes:
- Fixed issue with image processing content length
- Updated web-request timeouts
[1.4.0] (2021-06-08)
Features:
- Ad Image Quality Configuration
- 4.23 Backwards Compatiability (Note: requires separate plugin)
- 60:9 Ad Space ratio
- Updated User-Agent capture
[1.3.1] (2021-04-08)
Features:
- Upgraded to support Unreal Engine 4.26
- Android Support
- iOS Support
- Developer settings (Developer Settings) UI facelift
- Introduced a "Frameplay" button within the Editor's toolbar
- New "Force Reregister All" functionality
- Removed the Ad Space's Colliders By Default
Bug Fixes:
- Plugin is now an engine only plugin
[1.1.1] (2020-10-13)
Bug Fixes:
- Fixed reported missing plugin issue
[1.1.0] (2020-10-01)
Bug Fixes:
- Fixed Ad Space Placeholder Material popping when loading a new ad
- Material Optimisations
- Other bug fixes
[1.0.0] (2019-11-04)