# Ad Spaces

An Ad Space is an Actor that displays intrinsic advertisements to the player. Ad Spaces load images at runtime in both JPG or PNG formats.

# Creating Ad Spaces

  1. Using the Place Actors Mode, drag and drop a Frameplay Ad Space Actor into the Viewport
  2. Position the Ad Space to best fit your environment

Image

# Configuring an Ad Space

  1. Select the Ad Space in the World Outliner to view the Ad Space Configuration located in the Details panel
  2. Enter a unique name for the Ad Space
  3. Set the image ratio to one of the preset aspect ratios to best fit your environment
  4. (Optional) Select Synchronize Ad Space and enter a Channel Name to begin creating a Group of Synchonized Ad Spaces that render the same image

Image

# Ad Space Configuration

# Name

A unique description to identify this Ad Space (Eg. position or context in the current Scene). Unique names enables Frameplay to provide accurate Ad Space viewability reporting.

# Ratio

Frameplay offers a variety of horizontal and vertical Ad Space ratios designed to fit in your game environments. There are 11 supported ratios: 3:2, 2:3, 4:3, 3:4, 16:9, 9:16, 21:9, 9:21, 40:9, 9:40, 60:9, and 1:1.

# Texture Quality Multiplier

The texture quality multiplier determines the advertisement texture size. Set to either quarter, half or original. This combines with the global texture quality setting to determines the maximum resolution of texture downloaded.

# Refresh Type

Ad Space refresh type can be either dynamic or static. Dynamic ads will refresh a new ad every 60 seconds. This allows for multiple impressions over time. The Static option will only request a single advertisement.

# Ad Material

The Ad Material is used when displaying an advertisement.

# Placeholder Material

In the instance where an Ad Space does not have an advertisement loaded, the Placeholder Material is used.

Ensure that the DynamicTexture Parameter Texture Object is present on any custom materials used.

Image

See the Unreal Engine manual (opens new window) for more information on Materials, Shaders and Textures

Last Updated: 1/18/2023, 4:48:31 AM