# Changelog

# [3.6.5] (12-04-2024)

# Bugfixes:

  • Fixed null ref. in BytePool.cs for mobile builds

# [3.6.4] (02-04-2024)

# Bugfixes:

  • Fixed client JS issues
  • Fixed bug during Ad Space creation
  • Fixed Ad Space Editor UI runtime issue
  • Fixed Editor UI issue when modifying multiple ad spaces

# [3.6.0] (29-02-2024)

# Enhancements:

  • Integrated Frameplay Native SDK v6.9.0
  • DSP Integration & Google DV360 enablement
  • Aligned Ad Space Aspect Ratios to IAB's Intrinsic Guidelines (opens new window)
  • New aspect ratio list: 8:1, 6:1, 16:9 (1.78:1), 4:3 (1.33:1), 9:16 (1:1.78), 2:3 (1:1.5) & 1:1
  • Video enabled aspect ratios: 16:9 (1.78:1), 4:3 (1.33:1), 9:16 (1:1.78) & 1:1
  • Aspect ratios set to be deprecated: 60:9 (6.67:1), 40:9 (4.44:1), 21:9 (2.33:1), 3:2 (1.5:1), 9:40 (1:4.44), 9:21 (1:2.33) & 3:4 (1:1.33)
  • Improved Frameplay SDK logging
  • Remote config control of Ad Space Refresh Rate (Experimental)

# Bugfixes:

  • Fixed issue in HTTP request buffer

# [3.5.4] (23-01-2024)

# Bugfixes:

  • Fixed issue in Ad Space Transform Brand Safety Check System. Warns user when Aspect Ratio does not match creative content
  • Fixed null reference in Unity Texture Downloader

# [3.5.2] (14-12-2023)

# Enhancements:

  • Native SDK v6.6.0 integration
  • Ad Space Transition effects. Shader support for URP & HDRP
  • Update Android compatibility for Video Ad Spaces (Beta). Minimum version: Android 11
  • DSP Integrations (Experimental)

# Bugfixes:

  • Fixed memory leak on Session Shutdown

# [3.4.5] (09-11-2023)

# Enhancements:

  • Integrated Native SDK v6.5.1
  • Support for iAB Transparent Consent Framework (TCF)
  • Reduced GC in HTTPS calls
  • Updated tooltips in the Ad Space GameObject Inspector
  • PS5 Ad Loading Support (Experimental)

# Bugfixes:

  • Intrinsic Video stability fixes (Beta)
  • Fixed issue with Activation Colliders in prefab mode
  • Fixed issue in Windows platform import settings
  • Fixed texture loading instability on mobile platforms
  • Fixed issue when scaling Ad Space parent GameObjects

# [3.2.1] (18-09-2023)

# Enhancements:

  • Native SDK v6.3.0 integration
  • Reduced garbage generation

# Bugfixes:

  • Fixed UI issue in the Ad Space Inspector

# [3.1.0] (02-08-2023)

# Features:

  • Intrinsic Video Ads (Beta)

# Enhancements:

  • Native 6.2.0 integration

# Bug Fixes:

  • Fixed issue with Android plugin import configuration
  • Fixed User Agent format on PC platforms
  • Removed unnecessary warnings in the Console

# [3.0.0] (02-08-2023)

# Breaking Changes:

  • Sunset Unity 2018 LTS support
  • Sunset Unity 2019 LTS support
  • SDK initialization API update: Frameplay.Session.Start()

# Enhancements:

  • Users no longer have to register Ad Spaces
  • Simplified Ad Space Synchronization process
  • SDK v3 upgrade script

# Optimizations

  • Frameplay functionality moved to a Native C++ SDK (v6.1.0)

# [2.13.1] (19-07-2023)

# Bug Fixes:

  • Unity SystemLanguage support for 2021LTS onwards. No longer count as error when corresponding iso code not found.

# [2.13.0] (26-04-2023)

# Features:

# Enhancements:

  • Added an automated script to detect and delete obsolete SDK files

# [2.12.1] (27-01-2023)

# Enhancements:

  • Added compression for POST method bodies.
  • Updated Ad Space Placeholders.
  • Improved placeholder texture quality by allowing higher resolutions and better filtering.

# Bug Fixes:

  • Fixed potential memory leak in web request for iOS.
  • Fixed minor Ad Space inspector failures.
  • Fixed import settings for WebGL & iOS import builds.
  • Fixed Mac Unity Editor crash when destroying textures.

# [2.11.0] (05-01-2023)

# Bug Fixes:

  • Fixed a Mac editor compatibility issue
  • Fixed bug in the ad request on iOS platforms.

# [2.10.0] (15-12-2022)

# Bug Fixes:

  • Fixed bug in in iOS compilation.
  • Fixed bug during ad request retry method.

# [2.6.1] (08-11-2022)

# Bug Fixes:

  • Fixed IL2CPP compilation issue on iOS for Apple ATT libraries.

# [2.6.0] (26-10-2022)

# Enhancements:

  • Improved Apple ATT support.

# Bug Fixes:

  • Fixed bug in Unity VSP on load event.

# [2.5.0] (28-09-2022)

# Enhancements:

  • Improved Apple ATT support.
  • Improved Android Ad_ID support.

# Bug Fixes:

  • Fixed image processing bug on Xbox platforms.
  • Fixed bug in WSA mode when building for Xbox platforms.

# [2.4.3] (04-08-2022)

# Bug Fixes:

  • Fixed compatibility issue in PS4 PRX / SDK 9.5.
  • Fixed compatibility issue in Unity 2018 on Xbox platforms.

# [2.4.2] (02-08-2022)

# Bug Fixes:

  • Fixed image processing issue

# [2.4.0] (01-08-2022)

# Features:

  • PlayStation 5 support.
  • Xbox One support.
  • Xbox S/X support.
  • Unity VSP attribution.

# Bug Fixes:

  • Fixed minor image caching ref error.

# [2.2.2] (16-05-2022)

# Bug Fixes:

  • Fixed HTTP memory leak in Unity v2021.

# [2.2.1] (26-04-2022)

# Bug Fixes:

  • Fixed async readback null pointer bug.
  • Fixed rare KeyNotFoundException bug during Ad Space activation.

# [2.2.0] (14-04-2022)

# Bug Fixes:

  • Fixed issue during an unstable network connection.

# [2.1.4] (04-04-2022)

# Enhancements:

  • Improved error logging.

# Bug Fixes:

  • Fixed SRP issue when changing registered cameras.

# [2.1.3] (20-01-2022)

# Features:

  • Introduced Image caching for up to 10 downloaded ad images.

# Enhancements:

  • Introduced better Developer Settings versioning support
  • Test-Mode now defaults to OFF.

# Bug Fixes:

  • Fixed potential crash in GPU async readback plugin
  • Removed redundant warning/error logs

# [2.0.2] (23-11-2021)

# Bug Fixes:

  • Fixed metrics recording issue when spawning and destroying Synchronized Ad Spaces

# [2.0.0] (29-10-2021)

Breaking Changes:

  • Removed Obsolete API methods

# Features:

  • PlayStation 4 support

# Bug Fixes:

  • Ad Space Placeholder property access from script
  • SDK functionality fixes for Scriptable Render pipelines

# [1.23.0] (17-08-2021)

# Features:

  • Ad Channels: New Synchronized Ad Space structure
  • Ad Space Inspector multi-select support
  • Camera render-to-texture support

# [1.21.1] (27-05-2021)

# Bug Fixes:

  • Fixed namespace conflict in StartSession example script
  • Fixed PowerVR Rogue GE8320 GPU compatibility issues on Android devices

# [1.20.3] (04-03-2021)

# Bug Fixes:

  • Static Ad Metrics gathering
  • OpenGLES2 Metrics gathering
  • Ad texture filtering

# [1.19.0] (14-01-2021)

# Features:

  • Debug option: Show loading icon on default placeholder when an Ad Space is loading an Ad
  • Debug option: Toggle between our custom image loader and Unitys default Image Web Request

# Bug Fixes:

  • Fixed StartSession language parse issue
  • Fixed StartSession & RegisterCamera initialization issues
  • Fixed issue in SDK cleanup
  • Improved image decoding stability
  • Fixed metrics capture issue for static Ad Spaces
  • Fixed SDK event logging issue
  • Removed requirement for Mesh Colliders on Ad Spaces

# [1.14.1] (25-11-2020)

# Features:

  • 60x9 Ratio
  • Updated Placeholder Texture
  • Universal Windows Platform Support

# Bug Fixes:

  • Developer Settings display issue on OSX
  • Fixed issue with Android devices with arm7 CPUs running Android 6.0 and lower
  • Replace .dylib with .bundle extension for Unity 2018 compatibility on OSX

# [1.13.4] (14-10-2020)

# Features:

  • Orthographic camera support
  • Removed default AdSpace RigidBody component

# Bug Fixes:

  • Fixed bug with Ad display in Unity 2018 with GLES2

# [1.12.0] (22-09-2020)

# Features:

  • Added Frameplay file menu

# Bug Fixes:

  • Fixed iOS 14 issues

# [1.11.0] (22-09-2020)

# Bug Fixes:

  • Fixed metrics collection issue

# [1.10.1] (2020-09-16)

# Features:

  • .NET 3.5 Support
  • Removed Ad Space Instance Type

# Bug Fixes:

  • StartSession namespace fix

# Optimizations:

  • Image processing Optimizations

# [1.9.0] (2020-09-02)

# Features:

  • Simplified Unity integration and the Frameplay Start Session API call

# Bug Fixes:

  • Fixed index out of range bug

# [1.8.1] (2020-08-17)

# Features:

  • Unity 2020 support

# Optimizations:

  • Performance Optimizations in Metrics processing system

# [1.8.0] (2020-07-29)

# Features:

  • StartSession API update and added Player class
  • Added Player Privacy Toggle

# Bug Fixes:

  • Fixed bug when propagating Ad Space property values from Prefabs to Scene instances
  • Fixed bug prematurely hitting the max Ad Space limit

# [1.7.1] (2020-07-15)

# Features:

  • Introduced Synchronized Ad Spaces
  • Minimized GC allocation of metrics web requests
  • Reduced the the amount of uploaded data in metrics web requests

# [1.6.2] (2020-04-27)

# Bug Fixes:

  • Fixed bug building android ARM64

# [1.6.1] (2020-04-24)

# Bug Fixes:

  • Fixed bug building IL2CPP

# [1.5.2] (2020-04-01)

# Features:

  • Performance upgrade to WebGL platforms
  • Ad textures are now decompressed & uploaded to the GPU asynchronously

# Bug Fixes:

  • Data Asset Display Bug fix in Unity 2018

# [1.4.3] (2020-03-18)

# Features:

  • Unity Asset Store compatibility

# [1.4.2] (2020-03-18)

# Features:

  • Added Ad Loaded Unity Event to Ad Space class

# [1.4.1] (2020-03-18)

# Features:

  • Performance upgrade to Windows, OSX, iOS and Android platforms
  • Ad textures are now decompressed & uploaded to the GPU asynchronously

# [1.3.2] (2020-03-02)

# Features:

  • Data Asset Inspector UI updated to improve visibility of data and speed up the SDK workflow

# Optimizations:

  • Network download optimization, advertisements are now down-sampled on the Frameplay server to match the required resolution at run-time

# [1.2.0] (2020-02-17)

# Features:

  • Global texture quality setting added to Data Asset
  • Texture quality setting added to Ad Space

# [1.1.1] (2020-01-07)

# Features:

  • Ad Space material support for Lightweight Render Pipeline

# [1.1.0] (2020-01-06)

# Features:

  • Pause functionality added to Ad Spaces
  • Updated Ad Space placeholder texture

# Optimizations:

  • Performance Optimizations to metrics gathering system

# [1.0.0] (2019-11-07)

# Features:

  • Initial commit
Last Updated: 4/12/2024, 4:34:01 AM