# Changelog
# [3.7.3] (04-07-2024)
# Bugfixes:
- Safer material dictionary cleanup
# [3.7.2] (07-06-2024)
# Bugfixes:
- Transition Shader Category renamed from SRP to Built-InRP
- Fix for android webview plugin null errors
# [3.7.1] (03-06-2024)
# Enhancements:
- Native 6.10.1 intergration: Updated Apple Privacy Manifest File
# [3.7.0] (27-05-2024)
# Feature:
- Apple Privacy Manifest File support
# Enhancements:
- Native 6.10.0 integration
- Video checked by default when creating ad spaces
# Bugfixes:
- fixed Native Android .so for arm64v8a irregularly large
- reduced texture quality on registering video ad spaces causing black-screening on ad
# [3.6.6] (15-05-2024)
# Bugfixes:
- Integrated Frameplay Native SDK v6.9.1; unable to load mock ad if game not enabled from platform.
- Correct Unity version symbols for support around 2022
- Google Ad_ID and Apple ATT refinement, some unity and apple api found unreliable, ignored for now.
# [3.6.5] (12-04-2024)
# Bugfixes:
- Fixed null ref. in BytePool.cs for mobile builds
# [3.6.4] (02-04-2024)
# Bugfixes:
- Fixed client JS issues
- Fixed bug during Ad Space creation
- Fixed Ad Space Editor UI runtime issue
- Fixed Editor UI issue when modifying multiple ad spaces
# [3.6.0] (29-02-2024)
# Enhancements:
- Integrated Frameplay Native SDK v6.9.0
- DSP Integration & Google DV360 enablement
- Aligned Ad Space Aspect Ratios to IAB's Intrinsic Guidelines (opens new window)
- New aspect ratio list: 8:1, 6:1, 16:9 (1.78:1), 4:3 (1.33:1), 9:16 (1:1.78), 2:3 (1:1.5) & 1:1
- Video enabled aspect ratios: 16:9 (1.78:1), 4:3 (1.33:1), 9:16 (1:1.78) & 1:1
- Aspect ratios set to be deprecated: 60:9 (6.67:1), 40:9 (4.44:1), 21:9 (2.33:1), 3:2 (1.5:1), 9:40 (1:4.44), 9:21 (1:2.33) & 3:4 (1:1.33)
- Improved Frameplay SDK logging
- Remote config control of Ad Space Refresh Rate (Experimental)
# Bugfixes:
- Fixed issue in HTTP request buffer
# [3.5.4] (23-01-2024)
# Bugfixes:
- Fixed issue in Ad Space Transform Brand Safety Check System. Warns user when Aspect Ratio does not match creative content
- Fixed null reference in Unity Texture Downloader
# [3.5.2] (14-12-2023)
# Enhancements:
- Native SDK v6.6.0 integration
- Ad Space Transition effects. Shader support for URP & HDRP
- Update Android compatibility for Video Ad Spaces (Beta). Minimum version: Android 11
- DSP Integrations (Experimental)
# Bugfixes:
- Fixed memory leak on Session Shutdown
# [3.4.5] (09-11-2023)
# Enhancements:
- Integrated Native SDK v6.5.1
- Support for iAB Transparent Consent Framework (TCF)
- Reduced GC in HTTPS calls
- Updated tooltips in the Ad Space GameObject Inspector
- PS5 Ad Loading Support (Experimental)
# Bugfixes:
- Intrinsic Video stability fixes (Beta)
- Fixed issue with Activation Colliders in prefab mode
- Fixed issue in Windows platform import settings
- Fixed texture loading instability on mobile platforms
- Fixed issue when scaling Ad Space parent GameObjects
# [3.2.1] (18-09-2023)
# Enhancements:
- Native SDK v6.3.0 integration
- Reduced garbage generation
# Bugfixes:
- Fixed UI issue in the Ad Space Inspector
# [3.1.0] (02-08-2023)
# Features:
- Intrinsic Video Ads (Beta)
# Enhancements:
- Native 6.2.0 integration
# Bug Fixes:
- Fixed issue with Android plugin import configuration
- Fixed User Agent format on PC platforms
- Removed unnecessary warnings in the Console
# [3.0.0] (02-08-2023)
# Breaking Changes:
- Sunset Unity 2018 LTS support
- Sunset Unity 2019 LTS support
- SDK initialization API update:
Frameplay.Session.Start()
# Enhancements:
- Users no longer have to register Ad Spaces
- Simplified Ad Space Synchronization process
- SDK v3 upgrade script
# Optimizations
- Frameplay functionality moved to a Native C++ SDK (v6.1.0)
# [2.13.1] (19-07-2023)
# Bug Fixes:
- Unity SystemLanguage support for 2021LTS onwards. No longer count as error when corresponding iso code not found.
# [2.13.0] (26-04-2023)
# Features:
- Support for Managed Code Stripping (opens new window)
# Enhancements:
- Added an automated script to detect and delete obsolete SDK files
# [2.12.1] (27-01-2023)
# Enhancements:
- Added compression for POST method bodies.
- Updated Ad Space Placeholders.
- Improved placeholder texture quality by allowing higher resolutions and better filtering.
# Bug Fixes:
- Fixed potential memory leak in web request for iOS.
- Fixed minor Ad Space inspector failures.
- Fixed import settings for WebGL & iOS import builds.
- Fixed Mac Unity Editor crash when destroying textures.
# [2.11.0] (05-01-2023)
# Bug Fixes:
- Fixed a Mac editor compatibility issue
- Fixed bug in the ad request on iOS platforms.
# [2.10.0] (15-12-2022)
# Bug Fixes:
- Fixed bug in in iOS compilation.
- Fixed bug during ad request retry method.
# [2.6.1] (08-11-2022)
# Bug Fixes:
- Fixed IL2CPP compilation issue on iOS for Apple ATT libraries.
# [2.6.0] (26-10-2022)
# Enhancements:
- Improved Apple ATT support.
# Bug Fixes:
- Fixed bug in Unity VSP on load event.
# [2.5.0] (28-09-2022)
# Enhancements:
- Improved Apple ATT support.
- Improved Android Ad_ID support.
# Bug Fixes:
- Fixed image processing bug on Xbox platforms.
- Fixed bug in WSA mode when building for Xbox platforms.
# [2.4.3] (04-08-2022)
# Bug Fixes:
- Fixed compatibility issue in PS4 PRX / SDK 9.5.
- Fixed compatibility issue in Unity 2018 on Xbox platforms.
# [2.4.2] (02-08-2022)
# Bug Fixes:
- Fixed image processing issue
# [2.4.0] (01-08-2022)
# Features:
- PlayStation 5 support.
- Xbox One support.
- Xbox S/X support.
- Unity VSP attribution.
# Bug Fixes:
- Fixed minor image caching ref error.
# [2.2.2] (16-05-2022)
# Bug Fixes:
- Fixed HTTP memory leak in Unity v2021.
# [2.2.1] (26-04-2022)
# Bug Fixes:
- Fixed async readback null pointer bug.
- Fixed rare KeyNotFoundException bug during Ad Space activation.
# [2.2.0] (14-04-2022)
# Bug Fixes:
- Fixed issue during an unstable network connection.
# [2.1.4] (04-04-2022)
# Enhancements:
- Improved error logging.
# Bug Fixes:
- Fixed SRP issue when changing registered cameras.
# [2.1.3] (20-01-2022)
# Features:
- Introduced Image caching for up to 10 downloaded ad images.
# Enhancements:
- Introduced better Developer Settings versioning support
- Test-Mode now defaults to OFF.
# Bug Fixes:
- Fixed potential crash in GPU async readback plugin
- Removed redundant warning/error logs
# [2.0.2] (23-11-2021)
# Bug Fixes:
- Fixed metrics recording issue when spawning and destroying Synchronized Ad Spaces
# [2.0.0] (29-10-2021)
Breaking Changes:
- Removed Obsolete API methods
# Features:
- PlayStation 4 support
# Bug Fixes:
- Ad Space Placeholder property access from script
- SDK functionality fixes for Scriptable Render pipelines
# [1.23.0] (17-08-2021)
# Features:
- Ad Channels: New Synchronized Ad Space structure
- Ad Space Inspector multi-select support
- Camera render-to-texture support
# [1.21.1] (27-05-2021)
# Bug Fixes:
- Fixed namespace conflict in StartSession example script
- Fixed PowerVR Rogue GE8320 GPU compatibility issues on Android devices
# [1.20.3] (04-03-2021)
# Bug Fixes:
- Static Ad Metrics gathering
- OpenGLES2 Metrics gathering
- Ad texture filtering
# [1.19.0] (14-01-2021)
# Features:
- Debug option: Show loading icon on default placeholder when an Ad Space is loading an Ad
- Debug option: Toggle between our custom image loader and Unitys default Image Web Request
# Bug Fixes:
- Fixed StartSession language parse issue
- Fixed StartSession & RegisterCamera initialization issues
- Fixed issue in SDK cleanup
- Improved image decoding stability
- Fixed metrics capture issue for static Ad Spaces
- Fixed SDK event logging issue
- Removed requirement for Mesh Colliders on Ad Spaces
# [1.14.1] (25-11-2020)
# Features:
- 60x9 Ratio
- Updated Placeholder Texture
- Universal Windows Platform Support
# Bug Fixes:
- Developer Settings display issue on OSX
- Fixed issue with Android devices with arm7 CPUs running Android 6.0 and lower
- Replace .dylib with .bundle extension for Unity 2018 compatibility on OSX
# [1.13.4] (14-10-2020)
# Features:
- Orthographic camera support
- Removed default AdSpace RigidBody component
# Bug Fixes:
- Fixed bug with Ad display in Unity 2018 with GLES2
# [1.12.0] (22-09-2020)
# Features:
- Added Frameplay file menu
# Bug Fixes:
- Fixed iOS 14 issues
# [1.11.0] (22-09-2020)
# Bug Fixes:
- Fixed metrics collection issue
# [1.10.1] (2020-09-16)
# Features:
- .NET 3.5 Support
- Removed Ad Space Instance Type
# Bug Fixes:
- StartSession namespace fix
# Optimizations:
- Image processing Optimizations
# [1.9.0] (2020-09-02)
# Features:
- Simplified Unity integration and the Frameplay Start Session API call
# Bug Fixes:
- Fixed index out of range bug
# [1.8.1] (2020-08-17)
# Features:
- Unity 2020 support
# Optimizations:
- Performance Optimizations in Metrics processing system
# [1.8.0] (2020-07-29)
# Features:
- StartSession API update and added Player class
- Added Player Privacy Toggle
# Bug Fixes:
- Fixed bug when propagating Ad Space property values from Prefabs to Scene instances
- Fixed bug prematurely hitting the max Ad Space limit
# [1.7.1] (2020-07-15)
# Features:
- Introduced Synchronized Ad Spaces
- Minimized GC allocation of metrics web requests
- Reduced the the amount of uploaded data in metrics web requests
# [1.6.2] (2020-04-27)
# Bug Fixes:
- Fixed bug building android ARM64
# [1.6.1] (2020-04-24)
# Bug Fixes:
- Fixed bug building IL2CPP
# [1.5.2] (2020-04-01)
# Features:
- Performance upgrade to WebGL platforms
- Ad textures are now decompressed & uploaded to the GPU asynchronously
# Bug Fixes:
- Data Asset Display Bug fix in Unity 2018
# [1.4.3] (2020-03-18)
# Features:
- Unity Asset Store compatibility
# [1.4.2] (2020-03-18)
# Features:
- Added Ad Loaded Unity Event to Ad Space class
# [1.4.1] (2020-03-18)
# Features:
- Performance upgrade to Windows, OSX, iOS and Android platforms
- Ad textures are now decompressed & uploaded to the GPU asynchronously
# [1.3.2] (2020-03-02)
# Features:
- Data Asset Inspector UI updated to improve visibility of data and speed up the SDK workflow
# Optimizations:
- Network download optimization, advertisements are now down-sampled on the Frameplay server to match the required resolution at run-time
# [1.2.0] (2020-02-17)
# Features:
- Global texture quality setting added to Data Asset
- Texture quality setting added to Ad Space
# [1.1.1] (2020-01-07)
# Features:
- Ad Space material support for Lightweight Render Pipeline
# [1.1.0] (2020-01-06)
# Features:
- Pause functionality added to Ad Spaces
- Updated Ad Space placeholder texture
# Optimizations:
- Performance Optimizations to metrics gathering system
# [1.0.0] (2019-11-07)
# Features:
- Initial commit